work
Musly (Member House Inc.)
Founding Engineer (sole engineer) · April 2025 – present
Built and operate the entire platform for a private members' club live in five countries: iOS and Android apps (React Native), the Node.js backend, and multi-region infrastructure on Kubernetes across three AWS regions.
- Real-time messaging on Socket.IO with Redis pub/sub across horizontally scaled pods, with zero message loss at peak traffic.
- Subscription billing with Stripe (Apple Pay, Google Pay, card tokenization), automated renewals and dunning flows.
- Automated global city launches with Kubernetes CronJobs across time zones; 99.9% uptime.
- Rearchitected data export to streaming batches: 87% lower memory, 10x faster responses on large datasets.
- Live-computed member scoring from career and profile signals, powering recommendations with no additional database writes.
The company has been featured in Rolling Stone MENA, Cosmopolitan Middle East, and Billboard Africa. I build everything behind that.
H&R Block
Team Lead · May 2024 – April 2025
Led a five-person team streamlining tax-filing workflows across 1,000+ client accounts: 30% faster processing, 40% faster report generation, twelve-plus concurrent initiatives delivered on time under strict IRS compliance.
Arizona State University
Research Assistant (AI/ML), College of Health Solutions · February 2023 – May 2024
Built semantic search over 500+ research proposal abstracts with SBERT and Faiss, trained on ASU's Sol supercomputer; worked on LLMs, vector embeddings, and retrieval-augmented generation before it was a résumé keyword.
Oracle Cerner
Software Engineer Intern → Business Intelligence Specialist · February 2020 – May 2022
Started as an intern building code-review tooling; promoted to build data pipelines and RESTful APIs for healthcare reporting: 50%+ faster report generation, recognized at the company town hall.
SpitBeat
Side project · ongoing
A full-stack battle platform for beatboxers built on React, Flask, PostgreSQL, and Pinecone, with Llama 3 + RAG for real-time sound analysis and matchmaking. Built for the community I competed in.